Mental Mapping: Video Game Maps Drawn From Memory

Games are interaction with rules. They mimic the scientific method – hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning – brief, surmountable, exciting. While failure in school is depressing,
in a video game, it’s aspirational.

Super Mario World world map by fliptaco
Super Mario World world map by fliptaco

Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. He writes,

We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.  The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.  And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint. 

The Legend of Zelda world map by themadjuggler
The Legend of Zelda world map by themadjuggler

Submissions range from detailed renderings to simple sketches. They all demonstrate a great way to teach mental mapping skills – spatial relationships, sequence, causation, scale, location, and measurement. Use Mapstalgia to inspire your students. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. Let them compare maps of the same game to design their own mapping rubric. Explore different representations of game elements for clarity and design.

 
Super Mario 64 Peachs Castle by GNM
Super Mario 64 Peachs Castle by GNM

Get students hooked working with something they know intimately – video games. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.

Sonic Adventure 2 City Escape by cubeybooby
Sonic Adventure 2 City Escape by cubeybooby
Zork excerpts by ErWenn
Zork excerpts by ErWenn

Image credits: Mapstalgia

How to Use Web 2.0 to Teach Literacy Strategies to Struggling Readers

This week I’m heading out to work with intermediate (grade 4-6) teachers on strategies to assist struggling readers.

We’ll focus on three core skill areas central to the Common Core standards – defining, summarizing and comparing using my guide to 18 Strategies for Struggling Readers. (free PDF file)

Plus I’ll introduce some great websites that they can use with the strategies – the new digital literacy meets the old text literacy.

There are two key elements in each skill area that can help students construct meaning and build background knowledge.

Defining

  • Before the formal definition has been introduced, students should be asked to make connections between their prior knowledge and the term.
  • After the term has been defined, students need activities to more deeply process the term. The focus should be on descriptions, not definitions

Summarizing

  • Students should be asked to make their own judgments about what’s important to them (instead of just repeating the details the teacher highlights).
  • Students will be able to more readily summarize, if they are asked to share what they’ve learned with an audience other than the teacher. They need use a text structure to organize their thinking.

Comparing

  • Students should develop the comparison, not simply repeat the model that we present to them.
  • Student should be asked to share what they learned from the comparison. They need use a text structure to organize their thinking.

I’ve selected some Web 2.0 sites that will enable students to use the strategies in a variety online settings. I’ve picked free sites that have easy learning curves.  For example, we will use One Word to negotiate meaning through images, explore summarizing text structures with Five Card Flickr and design comparisons with Wordle and Books nGram Viewer.

Working with words

  1. Explore word frequency with Wordle
  2. Search published works with Google Books Ngram Viewer
  3. Foster writing skills with One Word writing prompts
  4. Expand vocabulary and word choice with TelescopicText 

Working with words and images

  1. Create mindmaps and graphic organizers with Bubbl.us  
  2. Drag and drop words to create poem based on a photo with Pic-Lits
  3. Foster visual thinking and creative writing with Five Card Flickr

Kid-friendly search sites

  1. SweetSites
  2. Ask Kids

For more ways to use Web 2.0 sites in the classroom
download a free PDF at my post
87 Free Web 2.0 Projects For the K-12 Classroom

Image credit flickr/Mike Licht

How to Teach Summarizing: A Critical Learning Skill for Students

Close reading (in the Common Core) requires students to consider text (in it’s different forms) through three lenses: what does it say, how does it say it, and what does it mean to me? Summarizing is an essential skill for learning, but too often in school we simply ask students to “guess” what the teacher (or author) thinks is important.

An essential part of a summary is that it needs to be expressed to an audience. In life, we purposefully craft summaries for a specific audience (directions for the out-of-towner, computer how-to for the technophobe). In school, the tacit audience for most summaries is the teacher. Imagine how a student feels when asked to summarize a textbook passage for the teacher. In effect they have been asked to summarize one expert’s writing for delivery to another expert – the teacher.   “…and remember, be sure to use your own words!”

If students are going to learn to summarize they need to be given a chance to genuinely share what they think is important for an audience other than the teacher. Here’s a three step process I followed in a second grade classroom using a popular Currier and Ives print, “Westward the Course of Empire Takes Its Way.” (1868)   Link to larger image

Source

Step 1: Start with the concrete “right there” observations

I projected a digital image on the screen and asked student to talk about the people, things and activities they could identify. They replied, a train, native Americans, a village, people digging, steam from the train, houses, trees, a lake, maybe a harbor, a road, dry grass, covered wagons, poles, mountains, a school house, people working, people waiting for the train, a train track, etc ….

Step 2: Give students a chance to tell what they think is important.

I managed this aspect by asking each student to draw a picture of what they saw in the projected image. The details they included were what they thought was important. Here’s a few samples. Click to enlarge.

West 1
West 2

     

Step 3: Give students a chance to frame their summary into a narrative explanation for another audience. 

I digitally divided the image into multiple sections and photocopied them (in B &W) into packets of  image details. I gave groups of students the packets and asked them to work in teams to assemble the images into children’s “a story book” with a caption under each image.

Detail 1
Detail 2

Here are some of their captions: (spelling corrected) 

  • Water would come from the mountain and fill the lake. You could get fish and drink water. Water is very important
  • People were moving west. They moved by wagon at first, then but train, which is faster.
  • Life was tough. People had to do everything for themselves.
  • It maybe was lonely because people missed their friends back home.
  • The people were building a town. They could get wood from the trees. It was a small town at first.
  • The Indian see the people coming. They knew things were changing. They got sick from the smoke.
  • The school was different from our school. People had different clothes than us.
  • The train split the old life from the new life.

While summarizing has been shown to be one of the most effective strategies for building content knowledge, that gain only applies when students are allowed to make their own judgements about what’s important and frame their summaries for an audience. When we ask them to “learn” the teacher’s summary – they are reduced to memorizing “another fact.”

When we ask our students to create authentic summaries (with audience and purpose) we give students a chance to reflect on their learning. Instead of simply testing them for factual knowledge, students can be asked: 

  • What did I think was important?
  • How did I share that with my audience?
  • Did my summary match audience and purpose?
  • Is my summary accurate? 
  • Did I use my own words and style?
  • What did I learn from the activity?

For more learning strategies see my blog post: 18 Literacy Strategies for Struggling Readers – Defining, Summarizing and Comparing  

18 CCSS Literacy Strategies for Struggling Readers – Defining, Summarizing and Comparing

I’ve been working with teachers to develop learning strategies to support the Common Core literacy and comprehension skills that students commonly use across the content areas. This pdf includes 18 lessons organized in two ways: by comprehension strategy – defining, summarizing and comparing and by target reader – non-reader, word caller and turned-off reader.  The lessons are designed as templates which teachers can modify to use in their specific subject areas.

Strategies for Struggling Readers 3MB pdf   

There are two key elements that teachers should keep in mind when working in each skill area.

Defining

  • Before the formal definition has been introduced, students should be asked to make connections between their prior knowledge and the term.
  • After the term has been defined,  students need activities to more deeply process the term.

Summarizing

  • Students should be asked to make their own judgments about what’s important to them (instead of just repeating the details the teacher highlights).
  • Students will be able to more readily summarize, if they are asked to share what they’ve learned with an audience other than the teacher.

Comparing

  • Students should develop the comparison, not simply repeat the model that we present to them.
  • Student should be asked to share what they learned from the comparison.

Summarizing What’s Important with a “How To” Video

Explaining “how to” requires students to research a subject, evaluate what’s important, and create a guide for someone else to follow. It gives them an opportunity to write for an authentic audience and purpose and use skills that rank very high on Bloom’s taxonomy. When we ask students to summarize without giving them an audience and purpose all we are doing is asking them to “guess what the teacher thinks is important.”

A few weeks ago I posted on the great opportunities for students to teach others by creating how to videos. Since then I ‘ve found a great source list of How To video sites at ReadWriteWeb.