Mental Mapping: Video Game Maps Drawn From Memory

» 13 January 2012 » In Strategies, Students, Visualizations » No Comments

Games are interaction with rules. They mimic the scientific method - hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning - brief, surmountable, exciting. While failure in school is depressing,
in a video game, it's aspirational.

Super Mario World world map by fliptaco
Super Mario World world map by fliptaco

Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. He writes,

We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.  The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.  And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint. 

The Legend of Zelda world map by themadjuggler
The Legend of Zelda world map by themadjuggler

Submissions range from detailed renderings to simple sketches. They all demonstrate a great way to teach mental mapping skills - spatial relationships, sequence, causation, scale, location, and measurement. Use Mapstalgia to inspire your students. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. Let them compare maps of the same game to design their own mapping rubric. Explore different representations of game elements for clarity and design.

 
Super Mario 64 Peachs Castle by GNM
Super Mario 64 Peachs Castle by GNM

Get students hooked working with something they know intimately - video games. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.

Sonic Adventure 2 City Escape by cubeybooby
Sonic Adventure 2 City Escape by cubeybooby
Zork excerpts by ErWenn
Zork excerpts by ErWenn

Image credits: Mapstalgia

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Stop Worrying About Shanghai, What PISA Test Really Tells Us About American Students

» 08 December 2010 » In Commentary, Ed Policy, Literacy, Strategies, Students » 21 Comments

sputnik-featured

The latest results from the Program for International Student Assessment (PISA) are public, and already some pundits are declaring it “a Sputnik wake-up.” Others shout back that international comparisons aren’t valid. Rather than wade into that debate, I’d rather look more closely at the questions in the PISA test and what student responses tell us about American education. You can put international comparisons aside for that analysis. Are American students able to analyze, reason and communicate their ideas effectively? Do they have the capacity to continue learning throughout life? Have schools been forced to sacrifice creative problem solving for “adequate yearly progress” on state tests? PISA provides some answers to those questions and offers an insight into the type of problem solving that rarely turns up American state testing. Here’s a sample PISA question that gives some insights into what American students can (and cannot) do.

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Sequencing – An Essential Summarizing Skill

» 18 October 2008 » In Ed Tech, History / DBQ's, Publishing, Strategies, Web 2.0 » No Comments

dipity featured

I’ve been experimenting with Dipity, a new website that allows you to build interactive timelines. Open a free account, create a new topic, and then upload text and images (from a file.) You can view your topic as an timeline or flipbook. You can even geocode your events and view the project as a map. You are allowed to set permissions for viewers and editing rights. I created a sample timeline “How did the roles and rights of women change at the turn of the 20th century?”

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