I’m pleased to be presenting at the Devsigner Conference in Portland Ore June 27-28. As the organizers describe it
The Devsigner Conference features sessions and workshops focusing on front web design and development techniques, tips and tools. We also aim to inspire our technically inclined creative community with amazing session topics that bridge the gap between art and code. Join us June 27-28th in Portland, Oregon for our second annual celebration of Devsigners.
Confession - I’m not a dev. But I have spent years designing learning experiences. So my session is titled the Teacher’s Guide to Ed Design. (Sat 11:45am-12:30pm).
My workshop session will offer perspectives on designing engaging learning experiences that motivate students, provoke their reflections and monitor their progress as learners. It should be useful for educational content providers or anyone interested in instructional design. This post provides an overview of my session and provide links for my workshop attendees.
My key takeaways for ed designers:
- Have the courage to be less helpful. Are students making choices, reflecting on decisions and sharing their thinking with an audience beyond the teacher?
- Teaching is not telling. Teaching is designing learning experiences that provoke
learner reflection. This happens best when lessons have a social component and an authentic audience.
- Let the student be the historian.. . or scientist, mathematician, etc. Think of the art class. Would you expect to see the students passively watching the art teacher paint?
More on info on the my session's themes and examples:
Rosie the Riveter is an American icon that symbolizes the hardworking and self-sacrificing women who left the household and filled the war jobs that turned America into WWII’s “Arsenal of Democracy.” But it’s a much bigger story than Rosie. Explore the films, posters, pamphlets and cartoons that give us insights into the gender, race and class stereotypes of the period.
CCSS offers an incentive for teachers to use historic documents to build literacy skills in a content area while empowering students to be the historian in the classroom. But document-based (DBQ) instruction in this context requires four key elements to be successful:
1. The right documents.
2. Knowing how to look at them.
3. Letting students discover their own patterns, then ask students to describe, compare and defend what they found.
4. Basing the task on enduring questions, the kind that students might actually want to answer.
My new multi-touch iBook – “Workers Win the War: Toil and Sacrifice on the US Homefront” – embodies that approach. Here’s how.
Here’s a TEDx video – The Future Will Not Be Multiple Choice – that showcases the power of a PBL / design-based approach to learning. While you watch it, try to think of a meaningful career that looks like filling out a worksheet.
This clever and fast-paced 6-minute animation provides insights into how teenagers learn. An “insider’s guide” to the teenage brain, it answers the question – “If you were a teenage speaker brought in to address a crowd of teachers on the subject of how you and your peers learn best . . . what would you say?”
Done in hand-drawn whiteboard / voiceover format it sets out eight essentials for learning, including my favorite – reflection. Share it with your students and see if they concur or use it as a discussion starter for your next faculty meeting.
Too often teachers give students a Venn Diagram and ask them to compare. What looks like analysis on the surface is often no more than re-filling information from the source material into the Venn. Summarizing and comparisons are powerful ways to build content knowledge and critical thinking. But if students are going to master CCSS skills they need to design the model, find a way to express it to others, and have the opportunity self reflect on their product and feedback from peers. Here’s how to teach analyzing.
I will demonstrate how to meet these four keys to teaching analysis with FlipNLearn, a foldable that students design, print and share. It’s an innovative learning tool that students design on a computer, then print on special pre-formatted paper. FlipNLearn is a great way to give students a manageable design challenge that promotes teamwork, self-assessment and reflection. In 30 minutes, or less, they can produce tangible product that blends the best of PBL and CCSS skills in communication.
This guest post from Greg Wimmer – Social Studies Department Chair at Central York (PA) High School – describes an innovative student project. Students, working in collaboration with the York County Heritage Trust, wrote and produced movies for historic walking tours that can be accessed via Aurasma – a location-based, augmented reality, smartphone app. Greg shares how to integrate technology and community involvement into the history classroom. Includes videos and lessons learned.
Keynoters typically show up, explain their model, answer questions, etc. If all goes well, folks leave with an understanding of the ideas you pitched to them. Transfer of content is easy in the digital age, it’s processing the learning that’s the challenge. So I elected to flip my keynote. Why not use one of the strategies I recommend to teachers?
Here’s how I used my two hours – not to present, but to put them through a variety of experiences to provoke their reflections. (With more on how to flip your class.)
I recently gave a webinar on getting started with the flipped classroom. Lots of good questions – seems like many teachers see the value in using “flipping” to redefine their classrooms. They recognize that the traditional classroom was filled with a lot of lower-order, information transmission that can be off loaded to “homework” via content-rich websites and videos. That frees up more classroom time as a center for student interaction, production and reflection.
Download my slide deck.
A new CEP report, “Student Motivation—An Overlooked Piece of School Reform” pulls together findings about student motivation from decades of major research. Four key elements of motivation are detailed – Competence, Control/autonomy, Interest/value, and Relatedness. Links to report, findings and suggestions that teachers, schools and parents can use to motivate students.